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Game Framework

We play with several frameworks to achieve a fun, silly, but impactful experience. Below our the frameworks we try to utilize to create a unique experience for our players.

  1. False Realities: Introduce scenarios where players are presented with seemingly factual information. Later, reveal that some of this information was made up, challenging players to discern fact from fiction.
  2. Twists in Conventional Wisdom: Present commonly held beliefs or historical events with a twist. Players must decide whether to challenge, support, or ignore these unconventional perspectives.
  3. Character Interactions: Players can engage with various members of "people on a mission", each with their unique personality, beliefs, and stories. This will allow players to understand the depth and motivations of the group.
  4. Puzzle Elements: Design puzzles that have more than one solution. The path chosen by a player could reveal their biases, assumptions, or beliefs.
  5. Personal Reflection: Incorporate moments where the game prompts players to reflect on their choices, beliefs, and the nature of reality.

Game elements & tools

Below are elements we want to incorporate or have ideated around to flush out People On A Mission.

  1. Localized Narrative Elements: Utilize the story's local landmarks, popular streets, or historical sites. This can make the game feel more connected to the real world.
  2. Interactive Phone Calls: Besides pre-recorded messages, consider adding to a scenario of 'live' calls where players can interact with game characters or participate in voice-based challenges like navigating our phone trees.
  3. Documentary-style Videos: Use real-world footage styled as investigative reports or documentary snippets to deliver narrative content. This can be incredibly immersive.
  4. Real-world Gatherings: Once we feel comfortable expanding we should consider organizing small real-world events or meetups (like scavenger hunts or timed events) that tie into the game's narrative.
  5. Physical Mail: Sending postcards, letters, or packages with clues, narrative expansions, or rewards can be a thrilling touch for players.
  6. Feedback Boards: Create a platform (like a forum or a specific hashtag) where players can discuss, theorize, and share their experiences. This not only helps build a community but can also provide invaluable feedback for future narratives.
  7. Augmented Reality (AR) Potential: We will start with AR by using QR codes, which can be shared in videos, and physical locations, linking players to exclusive content or clues.
  8. Narrative Podcasts: We can consider creating a fictional podcast series tied into the game's narrative. Episodes can feature interviews, stories, or clues related to the game. This can provide depth and a different mode of engagement.

These tools will keep us focused on building unique experiences for our scenarios and game elements.