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Game Framework
We play with several frameworks to achieve a fun, silly, but impactful experience. Below our the frameworks we try to utilize to create a unique experience for our players.
- False Realities: Introduce scenarios where players are presented with seemingly factual information. Later, reveal that some of this information was made up, challenging players to discern fact from fiction.
- Twists in Conventional Wisdom: Present commonly held beliefs or historical events with a twist. Players must decide whether to challenge, support, or ignore these unconventional perspectives.
- Character Interactions: Players can engage with various members of "people on a mission", each with their unique personality, beliefs, and stories. This will allow players to understand the depth and motivations of the group.
- Puzzle Elements: Design puzzles that have more than one solution. The path chosen by a player could reveal their biases, assumptions, or beliefs.
- Personal Reflection: Incorporate moments where the game prompts players to reflect on their choices, beliefs, and the nature of reality.
Game elements & tools
Below are elements we want to incorporate or have ideated around to flush out People On A Mission.
- Localized Narrative Elements: Utilize the story's local landmarks, popular streets, or historical sites. This can make the game feel more connected to the real world.
- Interactive Phone Calls: Besides pre-recorded messages, consider adding to a scenario of 'live' calls where players can interact with game characters or participate in voice-based challenges like navigating our phone trees.
- Documentary-style Videos: Use real-world footage styled as investigative reports or documentary snippets to deliver narrative content. This can be incredibly immersive.
- Real-world Gatherings: Once we feel comfortable expanding we should consider organizing small real-world events or meetups (like scavenger hunts or timed events) that tie into the game's narrative.
- Physical Mail: Sending postcards, letters, or packages with clues, narrative expansions, or rewards can be a thrilling touch for players.
- Feedback Boards: Create a platform (like a forum or a specific hashtag) where players can discuss, theorize, and share their experiences. This not only helps build a community but can also provide invaluable feedback for future narratives.
- Augmented Reality (AR) Potential: We will start with AR by using QR codes, which can be shared in videos, and physical locations, linking players to exclusive content or clues.
- Narrative Podcasts: We can consider creating a fictional podcast series tied into the game's narrative. Episodes can feature interviews, stories, or clues related to the game. This can provide depth and a different mode of engagement.
These tools will keep us focused on building unique experiences for our scenarios and game elements.